AI Insights · Timothy · July 2022
Top 5 Sandbox Games on Android in South Africa Q2 2022
Explore the performance of the top 5 sandbox games on Android in South Africa during Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 sandbox games on the Android platform in South Africa demonstrated varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Roblox exhibited notable fluctuations in weekly revenue, starting at approximately $36K at the end of March, dipping to around $16.9K by mid-May, and then rising again to peak at about $41.5K by the end of June. Weekly downloads ranged between 8.9K and 13K, showing consistent interest with a peak in the last week of June. Active users saw a steady increase from around 290K at the beginning of the quarter to approximately 317K by the end.
Minecraft maintained a relatively stable weekly revenue throughout the quarter, fluctuating between $2.7K and $5.6K. Downloads remained consistent each week, averaging around 300. Active users also showed stability, maintaining a range between 31.2K and 32.3K.
Garena Blockman GO experienced low but fluctuating weekly revenue, peaking at approximately $216 at the end of March and maintaining around $178 by the end of June. Downloads saw a decline from about 1.9K at the end of March to around 754 in early May, before recovering to 1.2K by the end of June. Active users decreased from 7.4K to 5.1K by the end of May but showed a slight recovery to around 6.3K by the end of June.
Terraria had a modest weekly revenue, with a low of $53 in mid-April and a high of $126 at the end of March. Downloads were consistent, generally ranging between 18 and 64. Active users saw a minor decline from approximately 106 at the end of March to 71 in early June but recovered to 106 by the end of the quarter.
Block Craft 3D: Building Game showed a steady increase in weekly downloads, starting at around 6.6K at the end of March and peaking at approximately 7.3K by the end of June. Weekly revenue varied, starting at about $48 and reaching a maximum of $79 in mid-June. Active users saw a gradual increase from around 34.2K at the end of March to about 35.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.